…What are you kidding me? No, not on this blog, not anywhere, not ever. You understand we had to do it in the spirit of April Fools though. We're obviously reviewing Red7, the more advanced version of UNO. Today is a little different because we're reviewing a small game at home rather than going out which is what we normally do with our smaller games. Well, Claire and I are actually leaving for Who's Yer Con today so we're already prepping another segment for one of Indy's own local conventions so we figured we would chill at home with some tea, some chai, and some colorful cards. Claire had a blueberry red rooibos from local Indy seller Teapots n Treasures, and I had a masala cinnamon ginger chai from Adagio Teas.
Red7 is a set-collection, hand-management, player-elimination card game for 2 - 4 players that can be played in 5 - 10 minutes. In this game, players have two main focuses while they play their hands. The first is their palette's which are right beside them, and the second is the canvas which is in the middle of the table. The rules are simple, the highest card wins and if the numbers happen to tie, then the higher color takes precedence. It works on the ROYGBIV scale and that's why the Red 7 is the most superior card in the game. The active player can either play a card on their palette, or play a card on their palette followed by the canvas to change the rules based on the card of their choice. The third option is to place a card on the canvas which only creates a new rule. At the end of the active player's turn, they must be winning according to the top card on the canvas. If they do not fulfill it by the end of their turn, they are out of the game. The last player standing is the winner.
We were surprised at the level of strategy that went into such a seemingly simple game. When you first get your cards, you immediately start planning. Playing one card out of order can have a big impact on game play. You don't always have to have the highest or "best" cards to win, you just have to efficiently plan with what you have. The game goes quickly, sometimes in just a couple minutes, or it can last as long as 10. We like playing several rounds and then declare the player with the majority of wins the victor. The game is meant to be minimal while still maintaining great hand-management and planning your strategy. Everything that Red7 is, is a vast, vast improvement from a game like UNO. In UNO, the winner is determined by whoever gains 500 points first……but since we don't want to be playing longer than 8 hours, we'll always choose Red7. With only 49 cards, the design of gameplay and portability delivers an easy to transfer and excellent filler game. Yes, I owned and played UNO a lot back in 1989 through 1992 as a child, but as an adult that is looking for a better executed game, I'll take Red7.
Red7
Overall Meeple Rating: 7/10
Have any thoughts or questions? Leave a comment below.
Red7 is a set-collection, hand-management, player-elimination card game for 2 - 4 players that can be played in 5 - 10 minutes. In this game, players have two main focuses while they play their hands. The first is their palette's which are right beside them, and the second is the canvas which is in the middle of the table. The rules are simple, the highest card wins and if the numbers happen to tie, then the higher color takes precedence. It works on the ROYGBIV scale and that's why the Red 7 is the most superior card in the game. The active player can either play a card on their palette, or play a card on their palette followed by the canvas to change the rules based on the card of their choice. The third option is to place a card on the canvas which only creates a new rule. At the end of the active player's turn, they must be winning according to the top card on the canvas. If they do not fulfill it by the end of their turn, they are out of the game. The last player standing is the winner.
We were surprised at the level of strategy that went into such a seemingly simple game. When you first get your cards, you immediately start planning. Playing one card out of order can have a big impact on game play. You don't always have to have the highest or "best" cards to win, you just have to efficiently plan with what you have. The game goes quickly, sometimes in just a couple minutes, or it can last as long as 10. We like playing several rounds and then declare the player with the majority of wins the victor. The game is meant to be minimal while still maintaining great hand-management and planning your strategy. Everything that Red7 is, is a vast, vast improvement from a game like UNO. In UNO, the winner is determined by whoever gains 500 points first……but since we don't want to be playing longer than 8 hours, we'll always choose Red7. With only 49 cards, the design of gameplay and portability delivers an easy to transfer and excellent filler game. Yes, I owned and played UNO a lot back in 1989 through 1992 as a child, but as an adult that is looking for a better executed game, I'll take Red7.
Red7
Overall Meeple Rating: 7/10
Have any thoughts or questions? Leave a comment below.
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