Players begin by drafting cards from the supplied draft cards provided in the box. These cards are only used in the beginning to decide which cards will be used in the commons for the duration of the game. Once this is determined, the draft cards are returned to the box. You will have 8 different card types that will make up your commons. In this example, we’ve decided to place them in a circle with the wound cards and main deck in the center. Turns are made up of 4 phases to be played in the following sequential order: 1) The Combat Phase, 2) The Chain Phase, 3) The Claim Phase, and 4) The Cleanup Phase. Throughout the game, you will undoubtably become wounded during an attack, and sometimes the players are able to directly target specific cards, while others are up to you to determine how your damage will be dealt to you. Hit points are determined from the amount of red slashes found on the cards. Every time one of your players takes a hit, you will rotate the card 90 degrees to reflect the damage that has been inflicted. If one of your cards hits zero, it is discarded, and your hand must be replenished. Like other deck-building games, there are specific actions and other card types that can repel your attacker or inflict the damage upon other opponents. This can be performed in a variety of ways, and does provide an array of options.
Nightfall does not work as well as a two player game, and is strongly encouraged to scale for more of a 4 player game. The effects of distributing direct attacks is far more efficient this way, and it’s harder to do that with only two players. The artwork is fantastic and the setting is drawn out quite well in this game, perhaps a little too well. Back when we first played this game, the setting and storyline was drawn out much more graphic than we anticipated which shocked me a little. I wouldn’t recommend it for any kids under 12 as it is quite descriptive and dark. I do like the backstory though. The setup of the game is interesting how you use a drafting mechanic to decide which cards will be put into the commons. This provides the players with more control over how the game can be played out. The gameplay itself is good. As mentioned before, this game plays much better with 3 or 4 players. The order sequence of phases works well and is logical. The engagement and level of interest is a little above average for us. I would say this game isn't as great as some of the other deck builders we have, but it’s certainly a game that we will play again and again, it just may not be too often. Claire and I both love vampires and the folklore in this game is emphasized strongly between all of the characters. We don’t own any expansions for this game, but we know there’s a lot, so it may be interesting to play some of those and see how much it improves the overall game. If you like vampires and lycans, you should look into playing this one.
Overall Pumpkin Rating: 6.5/10
1) Deck Building
2) Card Drafting
3) Hand Management
4) Take That
5) Variable Player Powers
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