As the game progresses, you will undoubtably gain a lot more to your paths to execute during gameplay. The players will perform a series of actions during 7 sequential phases during their turns before 1 round is over. These 7 phases are 1) Resource, 2) Planning, 3) Quest, 4) Travel, 5) Encounter, 6) Combat, and 7) Refresh. Once each player has performed all of these phases in order, another round is complete and the first player marker is handed over to the other player. In this photo as you see the cards turned horizontally, this is denoting that a player has chosen a specific card to exhaust during that round. There is a lot to each of these elements that I’m listing on this post, so much that it would be impossible for me to list all of the content and possible strategic elements and options in this game. Consider that making a decision immediately creates a subset of new decisions and those decisions will create another new subset of actions to perform during the current round and in the next rounds after that. It’s a very dense hierarchy that is continually built upon and built upon in every round. Cards can inflict a lot of damage on you and the other player simply in a single round. An example would be that Claire was out of this game in 10 rounds and it wasn’t much longer before I was out too. While a lot of our other co-op games are generally more simplified without the use of added mechanics, this is an LCG which means there are on-going adventure packs that are released monthly. It’s always helpful to create an atmospheric environment for your tabletop gaming events and like many other instances and reviews, we are once again utilizing TabletopAudio.com. Tonight’s stations of choice were the Elven Glade and Middle Earth Dawn which added a great ambiance to our gameplay.
Taking a closer look at some of the components, you can see the depth and beauty in the artwork of these cards. The components are just excellent in this game. We purchased this game a year and a half ago, and the artwork continues to amaze us. Even though Claire and I did not win tonight, Claire put it very well when she said we were victorious in trying. This isn’t the kind of game that you can afford to make many mistakes if any at all, because your mistakes will cause a trickle down effect throughout the rest of the game. Let’s be honest. This game gladly influences trepidation unless you’ve played it copious amounts of times by yourself or with the same person. If you’re looking for a cooperative game that packs a punch, this is it. We purchased this game because we knew we wanted a more difficult/dense cooperative game among our others, but we had not played this before we purchased it and it ended up being much more difficult than we expected. We knew enough to know that we really wanted it, and we’re really glad we own it. Make no mistake about this game. This is a far cry from a gateway cooperative game, and should only be considered for gamers who are seeking much more density and complexity to their cooperative collection.
The Lord Of The Rings: (LCG)
The Lord Of The Rings: (LCG)
Overall Meeple Rating: 7.5/10
3) Variable Player PowersHave any thoughts or questions? Leave a comment below.